How to judge early retention for a new app

A gamified lifestyle app is 15 days past launch and has 32 users. The goal is to reach 100 users by day 30. There are 16 registered users who used , and 16 guest users who used the without making an account.

Registered users show 25% , 36.4% , and 31.6% stickiness. Guest users show 14.3% and 22.2% , but another guest count says 10 out of 16 guests, or 62.5%, came back on day 7, so the tracking definitions may be mixed. The app is adding about 2 new users per day, split roughly evenly between registered and guest users.

There are no yet, but the early target is 1 paid user out of 100 users, or a 1% .

Key points

  • The app has 32 users on day 15, with a day-30 goal of 100 users.
  • Users are split evenly: 16 registered users and 16 guest users.
  • Registered users show 25% , 36.4% , and 31.6% stickiness.
  • Guest retention numbers appear inconsistent, so the measurement rules need checking.
  • The early target is 1%: 1 paid user out of 100 users.
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