Solo maker uses Claude Code to build, test, run, and film 17 games

GameBuddies.io is a free party game service built solo with Claude Code over roughly a year of on-and-off work. One person creates a room, and friends join from their phones using a code, link, or QR code. It now offers 17 games and has served thousands of players. For a demonstration video, Claude Code built a setup that opened real browsers on the live site, created rooms, added automated players, and played every game while recording.

It drew a smiley face in a drawing game, spun a letter wheel, and entered answers in a deduction game. It then edited the recordings with Remotion, pulled out frames from the finished videos, and inspected them for visible problems. Claude Code also created a CLI that generates both the browser and server parts of a new game. That starting template rebuilds itself from the newest live game so it does not fall behind.

Repeated work was turned into custom routines that clarify a game idea before coding, add real-time messages with fixed data shapes, and compare older games with the newest one. The same system writes browser tests, deploys through Coolify, studies usage in PostHog, checks in , and uses several AI agents to inspect the live service's database.

Key points

  • A solo maker built 17 browser party games that have served thousands of players.
  • Claude Code created live rooms and automated players to test and record every game.
  • The workflow also edited the footage and inspected extracted frames for problems.
  • A CLI creates new browser and server game parts from a template based on the latest live game.
  • Reusable routines cover planning, coding, testing, deployment, usage analysis, , and database checks.
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