Zero users after launch is a real early-stage test
A web and iOS product launched after several months of building. Ads are already running, the product has been submitted to several , and it has also been launched on . After 24 hours, it still has zero real users.
The main question is how long it usually takes to get the first genuine signup from someone who found the product on their own, not a friend or another founder from a community. The other question is which early action actually helped people get their first users.
Key points
- The product is available on both web and iOS.
- Ads, , and have already been tried.
- There were zero real users after the first 24 hours.
- The focus is on the first signup from a stranger, not friends or founder communities.
- The useful is finding which channel actually changes signup numbers.