A solo maker wants to build a strategy game with Codex and Claude
A non-professional developer is trying to build a geopolitical war strategy game mostly with Codex and Claude. The planned game uses real countries and includes alliances, player-run economies, military growth, base building, territory control, and politics. The world would stay active over time, with players or alliances controlling parts of a map.
Resources would include money, power, fuel, and ammunition, while the military side would cover technology upgrades, units, and supply lines. The politics layer would include elected leaders and policies that change how the game works. Players would run live actions such as attacking, defending, and supplying forces, with and world events.
The project needs long-term s who also use Codex, Claude, or similar tools, especially people who can help with backend work, , game interface design, or vibe coding for and projects.
Key points
- The project is a geopolitical war strategy game built mostly with Codex and Claude.
- The planned game includes real countries, alliances, economies, base building, territory control, and politics.
- Resources would include money, power, fuel, and ammunition, with military upgrades and supply lines.
- The creator is looking for long-term s using Codex, Claude, or similar AI tools.
- Help is needed for backend work, , game UI, and vibe coding experience.