A 3-year fitness app lesson: an app is not the same as a product

GRIT started as a fitness app meant to bring workouts, food , progress , and an into one place. The fitness app market was already crowded with calorie , workout planners, es, and progress tools, but existing options felt expensive, split across too many apps, or not built in the right way. The first version included weight , workout planning, calorie , and AI-made workout and meal plans.

The worked, but the app was not something its maker would have wanted to download. The design was weak, and the felt more like ChatGPT with a fitness prompt than a guide that adjusted to a person’s real journey. The biggest problem was that GRIT did not give people a clear reason to choose it over hundreds of other fitness apps.

The main lesson is that building working is different from building a product people understand, want, and choose.

Key points

  • GRIT was built over three years in the very crowded fitness app market.
  • The goal was one place for workouts, food , progress, and an .
  • The first version had weight , workout planning, calorie , and AI-made workout and meal plans.
  • The app worked, but the design and AI experience were not strong enough to stand out.
  • The core lesson was that a working app is not the same as a product people have a reason to choose.
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