Developer builds a browser zombie shooter with real-time multiplayer using Claude

A developer used Claude to build a top-down zombie shooter in the roguelike style. In the game, zombies (rendered as circles) have a chance to drop chests when defeated, letting players upgrade their gear and build out a custom loadout.

The rendering is handled by the Pixijs engine. Notably, the game includes working real-time , and holds up well despite that added complexity.

Key points

  • Top-down zombie shooter roguelike built with Claude
  • Defeating zombies (shown as circles) has a chance to drop chests for gear upgrades
  • Uses the Pixijs engine for rendering
  • Includes working real-time without noticeable issues
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