Solo dev builds a space theme-park sim using Claude Code
A developer is building a browser-playable space theme-park management game using Claude Code. It reportedly runs fairly smoothly even on a 2020 M1 MacBook Air, and supports switching between a first-person view and an overhead strategy (RTS) view. All game assets were made by a human, while the coding was done with a mix of Claude's Opus and s.
The hardest technical challenge is managing across many characters and objects in both views without overloading the player's machine. The game is available to play test for free right now.
Key points
- Coding was done using a mix of Claude's Opus and s
- Runs reasonably well even on a 2020 M1 MacBook Air
- Supports both first-person and overhead RTS views
- All assets (art, etc.) were human-made, not
- Free to play test right now in the browser