Claude Code built a full browser idle mech game in 6 days

Claude Code was used over 6 days to build a mech and idle game. The game is called Big Mech Energy Idle, and it lets players fight a machine uprising, collect parts, connect those parts into a visible power graph, and move through 12 larger mechs. Claude Code handled much of the heavy work: a TypeScript simulation core, procedural PixiJS art, and a full wiki and site.

Every mech and enemy was generated with code, not s. The hardest part was the “MechMaxxing” board, a power graph where each wire shows its own math on screen. That makes the build system visible instead of hiding the numbers in a .

Most files that needed direct human editing were markdown files, while Opus also helped as a thinking partner when creative decisions got stuck.

Key points

  • Claude Code was used for 6 days to build a browser mech and idle game.
  • The game includes 12 playable mechs, boss fights, mini-games, pets, and a full wiki.
  • The core game logic uses a TypeScript simulation.
  • The art was made procedurally with PixiJS and code, not s.
  • Most of the files edited directly by the maker were markdown files.
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