Choosing between paid downloads and ads for a solo game
A web game made during a may become a full mobile game for iOS and Android. The game is close to Block Blast! and Tetris, with a few different twists added.
Early feedback from friends was positive, which led to the idea of turning it into a larger product. The developer is a student and an , and plans to build it without outside funding. The main decision is whether to sell the game as a purchase or make it free and earn money from ads.
A paid game avoids annoying ads, but it can stop people from trying it if they cannot or do not want to pay upfront. The version used some AI help and because the competition allowed it, but the finished game is planned to be built by a person, with AI used only for guidance.
Key points
- A web game may be expanded into an iOS and Android mobile game.
- The game is a block puzzle game similar to Block Blast! and Tetris, with some added twists.
- The s to it as a student and .
- The main choice is a purchase or a free game with ads.
- A paid game is cleaner for players, while ads can make the game easier to try but harder to balance.