Two paid customers from a first app, with $2.62 revenue

A first app was launched and got 2 . The app is a small game where people compete for ad space.

The game can be played for free, but 2 people still paid. reached $2.62.

The amount is tiny, but real payments made it an early sign that the idea had some value. The practical lesson is to keep launching instead of waiting for to be perfect.

Key points

  • A first launched app got 2 .
  • The product is a small game about competing for ad space.
  • The game is also playable for free.
  • was $2.62.
  • The main is to ship quickly and learn from real market response.
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