Building 3D city assets with Claude Code beat dedicated AI modeling tools
While building a city-builder game, the had no art or 3D modeling and worried that buying or assets would be the only option. Trying well-known AI 3D modeling services first produced weak results — walls, roofs, and other planes came out misaligned and lacking detail. Turning to Claude Code instead, the earliest attempts were far worse: cubes and blobby shapes with objects floating strangely in the air.
After weeks of refining the instructions and , the now produces noticeably better building models, with quality improving alongside each small tweak. The project is still in progress — trees and props haven't been worked on yet and still reflect the very first, rough attempts, while the building models themselves have gone through several rounds of improvement.
Key points
- Needed 3D building assets for a city-builder game with no art/modeling
- Dedicated AI 3D modeling services produced misaligned walls/roofs and low detail
- Early Claude Code attempts were worse — just cubes and blobs with floating
- Weeks of refining instructions led to a producing noticeably better results
- Trees and props are still untouched; the project remains a work in progress