Developer built an entire game's art and assets using only Claude Code
A developer built a complete game using only Claude Code, with every asset — art, sound, , and cutscenes — generated entirely by Claude. The project revives a slime-themed originally made back in middle school, where the player explores an increasingly violent world as a slime that slingshots knives at ghosts.
To build it, the developer ran hundreds of Claude terminals simultaneously using a ed ccanvas, splitting the workload across multiple Fable agents mainly to manage context, since generating large volumes of sprites became expensive. The developer only guided the overall game design and feel, deliberately staying away from specifics so Claude could handle most of the .
The trailer was also produced entirely by Claude without the developer touching the process. The game is not yet on Steam, and a demo is planned to be released soon.
Key points
- Every asset — art, sound, , cutscenes, and the trailer — was generated entirely by Claude Code
- Used a ed ccanvas to run hundreds of Claude terminals in parallel, split across Fable agents
- Splitting the work was mainly for , since mass sprite generation got expensive
- Developer only set overall design direction, leaving most specifics to Claude
- Not yet on Steam; a demo is coming soon